Given the third-person viewpoint, melee strikes and combos are a big part of the experience, but so are medium-range attacks – you can’t snipe in these battles, you need to be relatively close to deal any damage. Ninja Theory also makes sure that their unique looks are reflected in play and put to good use. One character has a snake for an arm, another rides around on a gas-filled balloon. Ninja Theory did a nice job with the introductory 11 fighters each approach combat in different ways, and they look amazing. The character abilities are well thought out, are nicely balanced in terms of cooldowns, and their strategies can be figured out quickly and used effectively. ![]() If you are overly aggressive in your push, you may even be lured into a zone filled with turrets by the gun-wielding Gizmo, or the witch Maeve could subdue your tank in a magical cage for an easy team assault. His stealth threat will need to be countered or he'll create chaos for your healer all match long. Your team’s healer could be targeted by a ninja named Daemon who can turn invisible to sneak onto your backline. Launching out of a safe zone on hoverboards towards the enemy is a fun way to kick off a match, and the introductory clash that takes place gives a good read of the strategies being deployed by both sides. However, that style only goes so far, and the fun they generate flatlines after just a few hours. ![]() While some of the Overwatch nods are a little too obvious, like a hip, headphone-wearing healer who just happens to be from Rio De Janeiro, or a tank who can take off in a sprint to slam an opponent into a wall, Ninja Theory brings its own brand of creativity to the heroes. Developer Ninja Theory draws clear inspiration from Blizzard’s Overwatch, delivering similar hero-focused play, with each teammate playing a critical role as a tank, support, or damage dealer. Bleeding Edge is a unique 4v4 competitive experience that shows a little flash in its third-person approach, but doesn’t deliver much of a punch in combat or enough variation in its match types and maps.
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